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Archive for the 'intro' Category


The Art of War(craft): Introductory guide to fighting shamans

Zach first ground out the Battlegrounds on a PvP server on a shaman, refusing to spec restoration during a time when shamans were only brought to raids because of Mana Tide. Man, those days sucked. This guide shouldn’t take us very long unlike the past two weeks’ unexpectedly lengthy detour into all manner of backstabbery and ambushness because, as we all very well know, shamans don’t PvP.


AddOn Spotlight: SexyCooldown

AddOn Spotlight focuses on the backbone of the WoW gameplay experience — the user interface. Everything from bags to bars, buttons to DPS meters and beyond — your AddOns folder will never be the same! This week, we get real sexy.


How broadband is like healthcare

A reader sent me a link to a NY Times article on the US National Broadband Plan , suggesting that this might be a “possible topic from someone with a world view” . So I’m going to talk about that, and will explain how a national broadband plan is similar to healthcare in being a form of redistribution. My apologies if that’ll sometimes sound a bit like Gevlon, only that I of course would be for redistribution, and he would be against.


Two Bosses Enter: Tyrannus tyrannizes Krick and Ick; Falric faces Paletress

Two Bosses Enter …


Spiritual Guidance: Bleeding the Blood Queen

On Wednesdays, Fox Van Allen takes control of Spiritual Guidance and spams all sorts of shadowy goodness.


Whiney Post Day .

So March 17th is Whiney Post Day according to KlepsacovicĀ so here is my whine. Mwhahahaha I get to Whine 1stĀ ( or get to be one of the first whiners.) See international time difference has it’s advantages


The Lawbringer: Legal gold sales? Not a Blizzard’s chance in Hell

Welcome to The Lawbringer, wow.com’s weekly feature on the intersection between World of Warcraft and the Law. I am a third year law student acting as your crossing guard and trying not to get run over myself


Global Agenda 1.2 is Live

Prime those weapons because GA 1.2 is live and there are a number of new features added with this latest patch from Hi-Res Studios. New items and features in this patch include: 4v4 ARENA QUEUE: The 4v4 Arena Queue is for pre-made teams of four players, and offers two new maps built specifically for 4v4 combat


The Queue: Little things

Welcome back to The Queue , WoW.com’s daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I feel I’ve done one of these far too recently to do another one so quickly, but we’re going to do another listening music day anyway.


15 Minutes of Fame: 76-year-old player relies on strategy

15 Minutes of Fame is WoW.com’s look at World of Warcraft personalities of all shapes and sizes — from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you’d like to hear more about. Who’s the oldest player you know?


Winds of change are blowing

I’ve been enjoying my most latest mini-break from blogging, but it didn’t take long for the writing itch to return. I’m a weak, weak man and I have far too many opinions to keep bottled up inside. I’ll be getting back to full time blogging soon, but for now I’m mouthing off over on Twitter to try to familiarize myself with the application.


Stockholm syndrome and Hecker’s nightmare

I recently came across a player in World of Warcraft who was wearing a guild tag of .


Rob Pardo speaks about Blizzard game design

The tenth annual Game Developers Conference is in full swing in San Francisco, CA — and yesterday included a panel by Rob Pardo, Executive Vice President of Game Design at Blizzard Entertainment. Pardo spoke about design philosophy and how Blizzard approaches it, sharing not only Blizzard’s success stories, but where they failed along the way, and what they did to fix it. Blizzard’s design philosophy follows some key elements: Gameplay First : Before anything else, you want to concentrate the game on the fun


Shifting Perspectives: Changing Nature’s Grace

Every week, Shifting Perspectives explores issues affecting druids and those who group with them . This week, we’re heading back into the world of nasty, little over-budget talents bothering balance druids as we fight to save our 1 keys from total disaster. It’s been a harsh week in my little corner of the world


The Queue: Officially on notice

Welcome back to The Queue , WoW.com’s daily Q&A column where the WoW.com team answers your questions about the World of Warcraft.


Cataclysm in PC Gamer UK, Blue posts

Cataclysm rumours/info now in PC Gamer UK VERY BIG Spoilers In the latest issue of PC Gamer (UK) is a 6 page article named ‘50 reasons to play Catalysm’. The vast majority of what is covered is already known/confirmed, however, there appears to be verifcation of certain rumours first made here on MMO-champion in the days before Blizzcon but that were never confirmed nor denied. Just a note on the source before everyone starts screaming for links for scans


The Art of War(craft): Introductory guide to fighting rogues, Part 4

Zach thinks rogues are dastardly, sneaky and will backstab you at the first opportunity. Take this guide, for example. Rogues just ambushed Zach with a ton of useless information.


Two Bosses Enter: Garfrost gets Devoured, Krick and Ick face Tyrannus

Two Bosses Enter …


Raid Leading 101: Placement and Direction

I’d like to share two stories today. I remember years ago when my guild (at the time) set foot into Serpentshrine Cavern.


Interactive is not necessarily twitchy

Yesterday’s discussion on the future Blizzard MMORPG evolved into a discussion of possible changes to MMORPG combat. While various games have fiddled with the system in different ways over the last decade, MMORPG combat is still remarkably similar in various games

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Checking schedule at 20/03/1010 1:32:03