Filed under: World of Warcraft , Fantasy , Sci-fi , EVE Online , EverQuest , EverQuest II , Lineage , Lineage 2 , Business models , Culture , Expansions , MMO industry , Opinion , Runescape , Academic , Education , Virtual worlds From movies and books to computer games, the concept of the sequel is firmly embedded in the entertainment industry. It’s usually a much safer bet to make a new part to an existing successful intellectual property than it is to back an untested product. In the games industry, sequels are a great way to make more money from the same game concept but as usual MMOs have proven to be something of a different animal.
June 11th, 2009 | Category:
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