The tenth annual Game Developers Conference is in full swing in San Francisco, CA — and yesterday included a panel by Rob Pardo, Executive Vice President of Game Design at Blizzard Entertainment. Pardo spoke about design philosophy and how Blizzard approaches it, sharing not only Blizzard’s success stories, but where they failed along the way, and what they did to fix it. Blizzard’s design philosophy follows some key elements: Gameplay First : Before anything else, you want to concentrate the game on the fun
March 12th, 2010 | Category:
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