WoW Forums: on hotfixes for March 24-30, dynamic spawning
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The constantly changing realms of Blizzard’s World of Warcraft are undergoing further tweaks brought about by hotfixes. In case you missed it, a thread on the WoW Forums headed by the community manager Drysc has an interesting updated list with an enlightening explanation of dynamic spawning that every WoW played would want to know.
First off, here’s the current list of hotfixes for the week ending March 30:
- Players are no longer able to accept the quests “Blood for Blood” and “Blast the Gateway” without first completing “The lost Magistrix”
- Felblood Initiate respawn rate significantly increased
- Veneratus the Many now spawns correctly
- The Horde Spirit Healers in Alterac Valley will once again teleport Horde players to a different graveyard whether the current once gets captured by Alliance
- Archmages s Guile, Battle Mace of the High Priestess, Terrok s Gavel, and Sedai s Blade have all been properly changed to Main-Hand Only weapons
- When taking the flight path from Ironforge to the Isle of Quel’Danas, you will no longer become fatigued and die whether you had any buffs active which affect your ability to breathe underwater
- Looting Bind on Pickup items now properly brings up the confirmation dialog while using the Round Robin looting method
- Reliquary of Souls, Prince Kael’thas, and other bosses now properly cast their spells
- The date before players with flags in Warsong Gulch receive the Focused Assault and Brutal Assault debuffs has been reduced
- The timer for Focused Assault and Brutal Assault in Warsong Gulch will now reset whenever both Flags are returned to their bases
Dynamic spawn was brought up when one player noted that increasing the Felblood Initiate’s respawn rate could mean there’ll be overkill of these creatures. Drysc was quick on clearing things up, saying there’s no need to tone down the respawn of the critters since they dynamically respawn in the World of Warcraft.
Here’s Drysc’s post, verbatim:
The server looks at all of the mobs that are linked (initiates are linked in that case) and as soon as a threshold is passed it kicks in and starts respawning them immediately. Once things cool down, that threshold may never be hit, in which case the dynamic spawning never kicks in.
Original post by Nicolo S.
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